Rules of the Game

Main Chapters

Player Characters

House Rules

Rules of the Game

GM Resources

Player Resouces

Maps

Some of them you've heard of, and some of them you have not. Either way I use them in MY game, and figure that you might be interested in using them in yours. Feel free to adapt at will, I certainly have.

Fatigue Based Channeling - The channeling system that I use in my game. Rather than having a certain number of weaves that a channeler can cast per day, they must make fatigue checks when they cast high level weaves of weave for a significant amount of time. This has worked wonderfully for me, and I feel that it simulates channeling very well.

Vitality and Wound Points - Rather than running my game on a Hit Point System, I allow my characters to have both vitality and wound points. It makes for quicker killing of the enemies, but makes each of them in more danger of dying as well.

Wolfbrothers - Rules for Wolf Rage and other specialties applying to the Wolf Minded.

Sword Form Mechanics - Heavily adapted, here are the mechanics behind using Swordforms. Mostly for Warders, Borderlanders and Blademasters.

Animal Companions - The Guidelines that every Woodsman needs. Mostly rules for advancing your animal companion by level.

Facing Rules - For those that like a little strategy in your role playing games.

Mass Combat - (Coming Soon) Mass Combat rules adapted from the Miniature's Handbook by Wizards of the Coast.