Feats*
Ability Focus (requirement: specific feats)
You are skilled at using a feat related skill.
Benefits: You get a +5 to the skill checks for this specific feat (bend dream – concentration, dream jump – concentration, dream walk – concentration, dream watch – concentration, foretell – composure, sniffer – search, tree warden – concentration, tree singer – craft, viewing – spot, waking dream – concentration)
Battle Cry (requirement: Latent Old Blood)
The ancient cries of war inspire confidence
Benefits: When shouting the battle cry of your forbearers, you receive a +1 bonus to attack and damage rolls, any ally who also has Latent Old Blood receives the same bonus
Combat Awareness (requirement: combat training)
You are so perceptive that you practically have eyes in the back of your head
Benefits: You take no –5 penalty to notice things in or beyond your flanking area, the penalty to noticing things in your rear area is decreased to a –5
Special: A fighter may select Combat Awareness as one of their bonus class feats
Cultured (requirement: Cha 15+, drafted any written work)
You are especially good at writing
Benefits: You receive a +2 bonus to any profession skill requiring extensive writing; in addition, any income that you receive is double
Special: You can take this feat multiple times, but its effects do not stack. Each time you must apply it to a different profession skill
Darkfriend
Through the circle of the dark, you can arrange to have criminal acts committed on your behalf.
Benefits: Once a week you can make a charisma check (DC10 – DC30 depending on what you require) to see if the Friends of the Dark will perform criminal acts for you
Dreamer (requirement: Latent Dreamer) [Lost]
You have prophetic dreams
Benefits: Every day when you awaken you may make a concentration check (DC20), if the check succeeds, you remember one or more prophetic dreams, determined by the GM. Dreams are often heavily symbolic and probably misleading
Eidetic Memory (Int 17+)
You can recall anything that you have seen or read
Benefits: Knowledge skills require only half the cost after first level
Special: You may only take this feat as a first level character
Fearless (requirement: Aiel background or Borderland prestige classes only)
You are immune to fear effects
Flame and the Void (background Borderlands or Warder/Blademaster Prestige Class)
By clearing your mind of emotions and distractions, the character becomes more in-tune with his surroundings. This counts as one combat action and requires a concentration check of DC20. If the player takes more than his HD worth of damage in one round of combat, he must make another concentration check to continue to hold the void.
Benefits: Adds a +1 to hit, defense and damage
Forrester (requirement: Woodsman class or a woods background)
You are exceptional good at moving through forested areas
Benefits: You receive a +1 to hide, listen, move silently, and spot checks (+3 if in a wooded area)
Gifted in Charisma (Cha 15+, Smooth Talker)
You receive a +1 bonus to your charisma
Special: This feat can be gained up to five times for a maximum of a +5 inherent bonus
Gifted in Constitution (Constitution 15+, Great Fortitude)
You receive a +1 bonus to your constitution
Special: This feat can be gained up to five times for a maximum of a +5 inherent bonus
Gifted in Dexterity (Dex 15+, Lightning Reflexes)
You gain a +1 bonus to your Dexterity
Special: This feat can be taken up to 5 times to a +5 inherent bonus
Gifted In Intelligence (Int 15+, Living History)
You receive a +1 bonus to your intelligence
Special: This feat can be gained up to five times for a maximum of a +5 inherent bonus
Gift of Strength (Strength 15+, Endurance)
You receive a +1 bonus to your strength
Special: This feat can be gained up to five times for a maximum of +5 inherent bonus
Gifted in Wisdom (Wis 15+, Iron Will)
You receive a +1 bonus to your wisdom
Special: This feat can be gained up to five times for a maximum of a +5 inherent bonus
Hack (requirement: drafted written work)
Your written works appeal to the general public and therefore generate substantial income
Benefits: Your writing appeals to the masses, however the quality suffers dramatically. Whenever you complete your writing, you subtract –10 from your profession check; however, the writing generates five times as much income as normal
Hate (requirement: you must hate somebody)
You hate somebody with all of the depths of your soul. You want to kill them, to maim them, to make them suffer
Benefits: If you are fighting a person that you hate, you gain a +3 moral bonus to attack rolls, if you are fighting one of their followers; you gain a +1 bonus against them as well
Restriction: You cannot benefit from the rational thought feat
Heroic Charge (BA +4, Cha 15+, Improved Initiative)
You and your allies receive bonuses when charging into combat
Benefits: When you lead a charge, you and your allies receive a moral bonus to damage equal to your charisma modifier. To affect your allies’ damage, you must precede them into combat. The morale bonus applies to all attacks made during the round when the charge occurs. The number of allies affected cannot exceed your charisma modifier. There is no limit to its daily uses.
Illuminator Knowledge (requirement: must be married to an illuminator)
Sometimes, although they should not, Illuminators teach their spouses the ways of their society
Benefits: Craft (fireworks) and Knowledge (Illuminators) are class skills for you
Inspiration (requirement: Int 15+, Draft any written work, endurance)
You write original works faster than normal
Benefits: Whenever you create a written work, it is completed in half the time normally required. Characters with this feat are still affected by the rules regarding stale material, however the reduced completion time is not used for the calculation.
Jack-of-All-Trades(Requirement: 8th level)
You’ve picked up a smattering of even the most obscure skills.
Benefit: You can use any skill untrained, even skills that are exclusively allowed to classes you don’t have. You can’t, however, spend skill points to take ranks in a skill that you are not allowed to have.
Special: If you cannot channel, no amount of trying will allow you to see or manipulate the One Power. Therefore, Weave Site and Invert are of no use to you.
Keen Senses (requirement: must be an Ogier)
Ogier have an natural ability to sense what people and feeling and intending, yours is especially excellent.
Benefit: +2 to all Sense Motive Checks when sensing the moods and emotions of others.
Special: Ogiers may take this instead of a specific feat for this class for which they are unsuited such as Illicit Barter or Sneak Attack.
Light Sleeper
Through either experience of many adventures or pure chance, loud or unusual noises wake you easily
Benefits: You take no penalty on listen checks made while you are sleeping
Love (requirement: You must love somebody)
You are in love and would do anything to protect your love
Benefit: If your love is in danger, you gain a +5 initiative to protect him or her. Otherwise you gain a +2 initiative on any actions that directly benefit your love
Restriction: You cannot benefit from the rational though feat
Mastercrafter(Requirement: 8 ranks of the Craft of your choice)
You are adept at creating masterwork items of your particular craft.
Benefit: Select one type of item with which you have eight ranks in crafting. You may now make a mastercraft item of this type. See mastercrafting rules for the specifics on making a mastercraft item.
Special: You may take this feat multiple times. Each time it applies to a new type of item with which you have eight or more ranks in making.
Ogier Barter(requirement: must be an Ogier)
Through working with humans, you have gained the skills needs to successfully haggle with them.
Benefit: You gain a +2 to diplomacy checks involving the price of Ogier stonework.
Special: Ogier Wanders must substitute Ogier Barter for Illicit Barter at first level since they have no experience dealing with illicit goods.
The Oneness (requirement: Flame and the Void)
After becoming familiar with the technique Flame and the Void, it seems to come naturally to you
Benefits: The concentration check to assuming Flame and the Void is now DC15 and assuming Flame and the Void is now a free action
Prodigy
You are born with a natural talent for performing
Benefit: You get a +2 on any two perform checks
Special: You can take this feat multiple times, each time it applies to different skills.
Rational Thought
You like to ponder things over, slowly and carefully; trying to ensure that your actions are wise
Benefit: +2 composure, concentration and spot checks
Penalty: You always go last in a battle, no matter what your initiative
Restriction: You cannot take the love or hatred feats
Sharp Intuition (Prerequisite: Wisdom 14+, Track)
You are particularly good at guessing in which direction someone you are pursuing is heading.
Benefit: On a successful Wisdom check (DC 15), the character instinctively knows in which general direction his or her quarry has fled. The character must have a good knowledge of his target for this ability to work. A failed check forces the player to guess by himself without any clue.
Normal: None
Sheathing the Sword (requirements: +5 BA, combat expertise, weapon specialization)
Sometimes something is so important that you’re willing to sheath a sword in your own body to accomplish it
Benefits: You declare this feat against a particular opponent and wait for the attack, your opponent gets a +2 to hit, a +4 to damage and a doubled crit range. You immediately get an attack afterwards, even if your vitality has dropped below zero – you get a +3 to hit, a +6 to damage and a tripled crit range. You have also dropped your defense, which leaves you open to attacks of opportunity from other opponents in the field.
Special: This is a technique only taught in formalized weapons training specifically warders and Borderlanders
Smooth Operator (Cha 17+, at least 3 ranks of Perform (acting, poetry or any music)
You have an uncanny ability to influence members of the opposite sex
Benefits: Whenever you interact with a member of the opposite sex, you receive a +2 bonus to all skill checks where charisma is the primary modifier. This only works on creatures of the same creature type, and it may not apply to a group whose race has a racial prejudice against yours. There is also a 1 in 10 chance of this applying to someone of the same sex.
Swift and Silent (requirements: training in non-armored combat, cannot wear armor)
You are trained at moving both quickly and quietly
Benefits: You receive no penalty to hide and move silently checks when moving at full speed
Urban Tracking (requirement: experience in urban environments)
You can track down the location of a missing person or wanted individual within their community
Benefit: To find the trail of an individual or to follow it for 1 hour requires a gather information check. You must make a second check once every hour or when the difficulty of the trail changes, such as when it enters a different part of town. If you fail this check, you can retry again after one full hour of questioning
Normal: A character without this feat can use Gather Information to find information on a particular individual but each check takes 1d4+1 hours and doesn’t allow effect trailing
Special: A character with 5 ranks in Knowledge (local) gains a +2 bonus on gather information checks in their local region
Wanderer’s Lore (requirement: a level in the Wanderer Class)
After spending time Wandering through the countryside, you become better at recalling random information that you have learned about landmarks, cultures and trivia.
Benefit: A Wanderer may make a Wanderer knowledge check with a bonus equal to their Wanderer level + Intelligence modifier to see if he may know some bit of relevant information. The DCs range from 10 – common, to 20 – uncommon, to 30+ - obscure
Wealthy(background feat)
Its good to be rich. Its even better to be born rich.
Benefit: You start the game with an extra 250 silver marks. Moreover, each time you go up a level, you may draw on the family savings to gain an extra 250 mk per point of reputation that you have. This wealth does not magically appear in your pocket, you must collect it from you family, a buisness associate, or banker.
Special: Characters with the backgrounds of Tar Valoner, Taraboner and Tairen can take this feat automatically. Also, nobles can take this feat instead of a background feat at first level.
Moonwarrior(Requirement: Str 15, Latent Wolfbrother)
The power of the moon guides you on the hunt, its tidal forces surge through your body, providing you with extra power to strike down your prey.
Benefit: In conditions of low light such as starlight, torchlight or a light spell, you gain a +1 morale bonus to attacks. In moonlight, you additionally gain a +1 morale bonus to damage.
* - Many of these feats are From the netbook Under the Dragon's Banner, others were given to me by various people. If you wrote one of these feats and want credit for it, or want me to remove it from my site, I am happy to do so. Please e-mail me and let me know.