Channeling Feats*
Advanced Healing [Ajah Feat] (requirements: Yellow Ajah, Healing Talent)
Aes Sedai of the Yellow Ajah are among the best healers in the world.
Benefits: When casting a healing weave, subtract one from the weaves level. This stacks with Strong Talent and the benefit of having all affinities for this weave.
Special: A male channeler with the healing talent and Strong Talent (Healing) who is bonded to a member of the yellow ajah who has this feat can take this feat
Assertive Diplomacy [Ajah Feat] (requirements: Gray ajah, 8 ranks in diplomacy, 8 ranks in intimidate)
Members of the gray ajah are known for their use of tact combined with intimidation to solve many of the problems of the world.
Benefits: When making a diplomacy check, add half the ranks that you hold in intimidate; when making an intimidate check, add half the ranks that you hold in diplomacy
Create Construct (requirement: Affinity (spirit), Caster Level 10)
You can create constructs with the One Power such as dragon spawn and Green Men
Discern Falsehoods [Ajah Feat] (requirements: White Ajah, 10 ranks Sense Motive)
Cool and calculating, Whites are able to pull the truth from the most unwilling victims
Benefits: Whites get a +5 to Sense Motive checks to determine whether somebody is lying or not
Elastic Shield (requirements: Shield Affinity)
Once shielded, no one escapes your grasp. You have exceptional talent with the Shield weave, and are able to adjust its hold to compensate for strong channelers attempting to break through.
Benefits: If a channeler breaks through a shield you are maintaining, you gain a Will save to keep the channeler shielded, with the DC being the save result of the escaping channeler.
Endless Knowledge [Ajah Feat] (requirements: Brown Ajah, 3 or more knowledge skills)
Browns always seek knowledge.
Benefits: A member of the brown ajah may make knowledge checks in all skills, even if she does not hold ranks in them. Also, in any knowledge skill with which she had four or more ranks upon taking this feat, all future skill points are worth double.
Extra Warder [Ajah Feat] (requirements: Green Ajah)
The Greens are famous for having multiple warders, warriors willing to give their lives for the Greens cause.
Benefits: You may bond another warder.
Special: You may only bond as many warders as your charisma modifier.
Experience With the One Power (requirements: Wisdom 13+, 4 levels in a channeling class)
After spending time channeling the one power, you begin to gain proficiency with it in challenging situations
Benefits: You gain a +3 bonus to concentration checks to dealing with channeling the one power in distracting circumstances
Eyes and Ears [Ajah Feat] (requirements: blue ajah, diplomacy 8 ranks, gather information 8 ranks)
Blues have by far the greatest network of informants and allies, you are one of the few sisters who has assess to the network.
Benefits: You can make a gather information check to locate a member of the blue ajah network. Subtract 5 from the DC if you are in a large town, 10 in a city, and 15 in Tar Valon. Add 5 if you are in a small town or hamlet.
Favored Weave (requirements: composure 6 ranks, prime ch. Stat 12+)
You are so familiar with a particular weave that you can cast it almost without thinking
Benefit: Choose one single action weave within your talent. You can cast that weave as a free action once per day for each modifier that you have to your primary channeling stat.
Forced (requirement: must be able to channel, must have at least one level in an initiate class)
This character is trained at an accelerated pace, learning to tap into the deep forces within herself. This forced ability comes at a price though, as the chance of harming or stilling yourself increases greatly.
Benefits: After a month of training with the One Power, a character that is being forced is now able to cast weaves twice as high as they naturally would be able to. For every level that an initiate takes, they can channel the One Power at the channeling level progression of a Wilder.
Drawbacks: Characters that are forced are often asked to channel at a level that they are not yet capable. Forced channelers can over channel up to five levels higher than the level that they can safely channel, and all over-channeling is at an extra +5 DC to concentration and fortitude saves.
Special: All Asha’man soldiers receive this feat at first level.
Inhibit Males [Ajah Feat] (requirements: Red ajah, Sever and Shield Weaves)
Reds specialize in controlling male channelers.
Benefits: All weaves to sever or shield a man that can channeler are treated as being one level lower than normal. Also, receive a +2 bonus to shield checks made to shield a man that can channel.
Instant Embrace (composure 10 ranks, quick embrace)
You embrace the true source much quicker than most channelers.
Benefits: Once per day per channeling level, you can embrace the One Power as a free action.
Latent Maker (requirement: the ability to channel the one power)
You have the untapped ability to craft items that use the One Power, such as ter’angreal, angreal, and sa’angreal.
Special: This feat is needed to take the talent Maker
Sense Saidar (requirements: male channeler, may not be taken at first level)
This feat allows a male channeler to sense a female channeler embracing the source.
Benefits: When a female channeler embraces the source, you feel it through a tingling in your skin. This tingling increases to near electrifying proportions if she actively channels.
Sense Wondrous Item (requirements: primary channeling stat 13+)
You are able to sense the presence of the one power within an item, sometimes determining whether it is angreal, sa’angreal, or ter’angreal.
Benefit: After you have seized the one power, you can make a search roll DC15 to feel the echo of the true source within an item. Items attuned to saidar or to saidan can only be felt by the appropriate genders. Using this ability is a standard action. A successful knowledge (wondrous item) check can help you to determine what type of item it is, and possibly what it might do.
Shield Affinity (requirements: Strong Talent in Warding)
Your ability with a shield is so great that it can almost be considered to be a talent.
Benefit: All shield are cast at two levels lower than normal for you, you get a +5 inherent bonus to shield checks. Also, your penalty to shield checks when distracted is reduced to a –2.
Strong Talent (requirements: that talent)
You are especially good at a particular talent
Benefit: Weaves in this talent are considered to be one level lower for you, this stacks with the bonus that you get when you have all the affinities for a particular weave.
Talent Focus (requirement: must have required talent)
You can cast the weaves within one of your talents for greater effect.
Benefits: The DC for your weaves have a +2 modifier
Quick Embrace (requirement: composure 8 ranks)
You have learned to embrace the one power quicker than most channelers
Benefits: Once per day per channeling level, you may embrace the source as a move equivalent action rather than a full round action
* - Many of these feats I borrowed from the two netbooks Under the Dragon's Banner and Age of Illusions, others were given to me by various people. If one of these feats was written by you and you would either like your name added to it, or me to remove it from my site, please e-mail me.